Use unreal_reg_<n> rather than mr<n>.

.gdbinit, .gdbinit_no_reg_vars:
	Use unreal_reg_<n> rather than mr<n>.
This commit is contained in:
Fergus Henderson
1994-08-30 06:10:02 +00:00
parent edb54f322e
commit 10dd5e3561
2 changed files with 19 additions and 11 deletions

View File

@@ -40,9 +40,17 @@ Prints some of the registers
Works using only gcc, doesn't call any C functions.
end
#-----------------------------------------------------------------------------#
define pmf
gdb-get-regs
set dumpframe($mr8)
end
document pmf
Prints the maximum (top) nondet stack frame.
end
#-----------------------------------------------------------------------------#
define pf
gdb-get-regs
set dumpframe($mr9)
set dumpframe($mr8)
end
document pf
Prints the current nondet stack frame.

View File

@@ -1,15 +1,15 @@
# version for code compiled without -DUSE_GCC_GLOBAL_VARIABLES
define gdb-get-regs
set $mr0 = mr0
set $mr1 = mr1
set $mr2 = mr2
set $mr3 = mr3
set $mr4 = mr4
set $mr5 = mr5
set $mr6 = mr6
set $mr7 = mr7
set $mr8 = mr8
set $mr9 = mr9
set $mr0 = unreal_reg_0
set $mr1 = unreal_reg_1
set $mr2 = unreal_reg_2
set $mr3 = unreal_reg_3
set $mr4 = unreal_reg_4
set $mr5 = unreal_reg_5
set $mr6 = unreal_reg_6
set $mr7 = unreal_reg_7
set $mr8 = unreal_reg_8
set $mr9 = unreal_reg_9
end