mirror of
https://github.com/Mercury-Language/mercury.git
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This is work-in-progress, currently only the C# and Java backends
are supported. Support for the C backends will be added separately.
library/random.system_rng.m:
A new submodule containing the system RNG.
library/random.m:
library/library.m:
Include the new submodule.
library/MODULES_UNDOC:
Do not generate documentation for the new submodule.
952 lines
30 KiB
Mathematica
952 lines
30 KiB
Mathematica
%---------------------------------------------------------------------------%
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% vim: ft=mercury ts=4 sw=4 et
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%---------------------------------------------------------------------------%
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% Copyright (C) 1994-1998,2001-2006, 2011 The University of Melbourne.
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% Copyright (C) 2015-2016, 2018-2019 The Mercury team.
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% This file is distributed under the terms specified in COPYING.LIB.
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%---------------------------------------------------------------------------%
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%
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% File: random.m
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% Main author: Mark Brown
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%
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% This module provides interfaces to several random number generators,
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% implementations of which can be found in the submodules.
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%
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% The interfaces can be used in three styles:
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%
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% - In the "ground" style, an instance of the random/1 typeclass is
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% passed through the code using 'in' and 'out' modes. This can be used
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% to generate random numbers, and since the value is ground it can also
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% easily be stored in larger data structures. The major drawback is that
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% generators in this style tend to be either fast or of good quality,
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% but not both.
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%
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% - In the "unique" style, the urandom/2 typeclass is used instead. Each
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% instance consists of a "params" type which is passed into the code
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% using an 'in' mode, and a "state" type which is passed through the
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% code using modes 'di' and 'uo'. The uniqueness allows destructive
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% update, which means that these generators can be both fast and good.
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%
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% - A generator can be attached to the I/O state. In this case, the
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% interface is the same as the unique style, with 'io' being used as
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% the unique state.
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%
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% Each generator defined in the submodules is natively one of the first
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% two styles. Adaptors are defined below for converting between these,
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% or from either of these to the third style.
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%
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%
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% Example, ground style:
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%
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% main(!IO) :-
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% R0 = sfc16.init,
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% roll(R0, R1, !IO),
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% roll(R1, _, !IO).
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%
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% :- pred roll(R::in, R::out, io::di, io::uo) is det <= random(R).
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%
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% roll(!R, !IO) :-
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% uniform_int_in_range(1, 6, N, !R),
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% io.format("You rolled a %d\n", [i(N)], !IO).
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%
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%
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% Example, unique style:
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%
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% main(!IO) :-
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% sfc64.init(P, S0),
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% roll(P, S0, S1, !IO),
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% roll(P, S1, _, !IO).
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%
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% :- pred roll(P::in, S::di, S::uo, io::di, io::uo) is det <= urandom(P, S).
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%
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% roll(P, !S, !IO) :-
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% uniform_int_in_range(P, 1, 6, N, !S),
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% io.format("You rolled a %d\n", [i(N)], !IO).
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%
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%
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% Example, attached to I/O state:
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%
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% main(!IO) :-
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% % Using a ground generator.
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% R = sfc16.init,
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% make_io_random(R, M1, !IO),
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% roll(M1, !IO),
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% roll(M1, !IO),
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%
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% % Using a unique generator.
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% sfc64.init(P, S),
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% make_io_urandom(P, S, M2, !IO),
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% roll(M2, !IO),
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% roll(M2, !IO).
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%
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% :- pred roll(M::in, io::di, io::uo) is det <= urandom(M, io).
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%
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% roll(M, !IO) :-
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% uniform_int_in_range(M, 1, 6, N, !IO),
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% io.format("You rolled a %d\n", [i(N)], !IO).
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%
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%---------------------------------------------------------------------------%
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%---------------------------------------------------------------------------%
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:- module random.
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:- interface.
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:- include_module sfc16.
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:- include_module sfc32.
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:- include_module sfc64.
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:- include_module system_rng.
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:- import_module array.
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:- import_module io.
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:- import_module list.
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%---------------------------------------------------------------------------%
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% Interface to random number generators.
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%
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:- typeclass random(R) where [
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% Generate a uniformly distributed pseudo-random unsigned integer
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% of 8, 16, 32 or 64 bits, respectively.
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%
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pred generate_uint8(uint8::out, R::in, R::out) is det,
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pred generate_uint16(uint16::out, R::in, R::out) is det,
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pred generate_uint32(uint32::out, R::in, R::out) is det,
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pred generate_uint64(uint64::out, R::in, R::out) is det
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].
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% uniform_int_in_range(Start, Range, N, !R)
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%
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% Generate a pseudo-random integer that is uniformly distributed
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% in the range Start to (Start + Range - 1), inclusive.
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%
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% Throws an exception if Range < 1 or Range > uint32_max.
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%
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:- pred uniform_int_in_range(int::in, int::in, int::out, R::in, R::out)
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is det <= random(R).
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% uniform_uint_in_range(Start, Range, N, !R)
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%
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% Generate a pseudo-random unsigned integer that is uniformly
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% distributed in the range Start to (Start + Range - 1), inclusive.
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%
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% Throws an exception if Range < 1 or Range > uint32_max.
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%
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:- pred uniform_uint_in_range(uint::in, uint::in, uint::out, R::in, R::out)
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is det <= random(R).
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% uniform_float_in_range(Start, Range, N, !R)
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%
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% Generate a pseudo-random float that is uniformly distributed
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% in the interval [Start, Start + Range).
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%
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:- pred uniform_float_in_range(float::in, float::in, float::out, R::in, R::out)
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is det <= random(R).
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% uniform_float_around_mid(Mid, Delta, N, !R)
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%
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% Generate a pseudo-random float that is uniformly distributed
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% in the interval (Mid - Delta, Mid + Delta).
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%
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:- pred uniform_float_around_mid(float::in, float::in, float::out,
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R::in, R::out) is det <= random(R).
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% uniform_float_in_01(N, !R)
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%
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% Generate a pseudo-random float that is uniformly distributed
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% in the interval [0.0, 1.0).
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%
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:- pred uniform_float_in_01(float::out, R::in, R::out) is det <= random(R).
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% normal_floats(M, SD, U, V, !R)
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%
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% Generate two pseudo-random floats from a normal (i.e., Gaussian)
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% distribution with mean M and standard deviation SD, using the
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% Box-Muller method.
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%
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% We generate two at a time for efficiency; they are independent of
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% each other.
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%
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:- pred normal_floats(float::in, float::in, float::out, float::out,
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R::in, R::out) is det <= random(R).
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% normal_floats(U, V, !R)
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%
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% Generate two pseudo-random floats from a normal (i.e., Gaussian)
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% distribution with mean 0.0 and standard deviation 1.0, using the
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% Nox-Muller method.
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%
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% We generate two at a time for efficiency; they are independent of
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% each other.
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%
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:- pred normal_floats(float::out, float::out, R::in, R::out) is det
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<= random(R).
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% Generate a random permutation of a list.
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%
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:- pred shuffle_list(list(T)::in, list(T)::out, R::in, R::out) is det
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<= random(R).
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% Generate a random permutation of an array.
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%
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:- pred shuffle_array(array(T)::array_di, array(T)::array_uo, R::in, R::out)
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is det <= random(R).
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%---------------------------------------------------------------------------%
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% Interface to unique random number generators. Callers need to
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% ensure they preserve the uniqueness of the random state, and in
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% turn instances can use destructive update on it.
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%
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:- typeclass urandom(P, S) <= (P -> S) where [
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% Generate a uniformly distributed pseudo-random unsigned integer
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% of 8, 16, 32 or 64 bits, respectively.
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%
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pred generate_uint8(P::in, uint8::out, S::di, S::uo) is det,
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pred generate_uint16(P::in, uint16::out, S::di, S::uo) is det,
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pred generate_uint32(P::in, uint32::out, S::di, S::uo) is det,
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pred generate_uint64(P::in, uint64::out, S::di, S::uo) is det
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].
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:- typeclass urandom_dup(S) where [
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% urandom_dup(!S, !:Sdup)
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%
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% Create a duplicate random state that will generate the same
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% sequence of integers.
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%
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pred urandom_dup(S::di, S::uo, S::uo) is det
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].
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% uniform_int_in_range(P, Start, Range, N, !S)
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%
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% Generate a pseudo-random integer that is uniformly distributed
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% in the range Start to (Start + Range - 1), inclusive.
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%
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% Throws an exception if Range < 1 or Range > uint32_max.
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%
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:- pred uniform_int_in_range(P::in, int::in, int::in, int::out, S::di, S::uo)
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is det <= urandom(P, S).
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% uniform_uint_in_range(P, Start, Range, N, !S)
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%
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% Generate a pseudo-random unsigned integer that is uniformly
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% distributed in the range Start to (Start + Range - 1), inclusive.
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%
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% Throws an exception if Range < 1 or Range > uint32_max.
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%
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:- pred uniform_uint_in_range(P::in, uint::in, uint::in, uint::out,
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S::di, S::uo) is det <= urandom(P, S).
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% uniform_float_in_range(P, Start, Range, N, !S)
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%
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% Generate a pseudo-random float that is uniformly distributed
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% in the interval [Start, Start + Range).
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%
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:- pred uniform_float_in_range(P::in, float::in, float::in, float::out,
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S::di, S::uo) is det <= urandom(P, S).
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% uniform_float_around_mid(P, Mid, Delta, N, !S)
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%
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% Generate a pseudo-random float that is uniformly distributed
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% in the interval (Mid - Delta, Mid + Delta).
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%
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:- pred uniform_float_around_mid(P::in, float::in, float::in, float::out,
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S::di, S::uo) is det <= urandom(P, S).
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% uniform_float_in_01(P, N, !S)
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%
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% Generate a pseudo-random float that is uniformly distributed
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% in the interval [0.0, 1.0).
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%
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:- pred uniform_float_in_01(P::in, float::out, S::di, S::uo) is det
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<= urandom(P, S).
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% normal_floats(P, M, S, U, V, !S)
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%
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% Generate two pseudo-random floats from a normal (i.e., Gaussian)
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% distribution with mean M and standard deviation S, using the
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% Box-Muller method.
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%
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% We generate two at a time for efficiency; they are independent of
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% each other.
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%
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:- pred normal_floats(P::in, float::in, float::in, float::out, float::out,
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S::di, S::uo) is det <= urandom(P, S).
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% normal_floats(P, U, V, !S)
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%
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% Generate two pseudo-random floats from a normal (i.e., Gaussian)
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% distribution with mean 0.0 and standard deviation 1.0, using the
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% Box-Muller method.
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%
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% We generate two at a time for efficiency; they are independent of
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% each other.
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%
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:- pred normal_floats(P::in, float::out, float::out, S::di, S::uo) is det
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<= urandom(P, S).
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% Generate a random permutation of a list.
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%
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:- pred shuffle_list(P::in, list(T)::in, list(T)::out, S::di, S::uo) is det
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<= urandom(P, S).
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% Generate a random permutation of an array.
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%
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:- pred shuffle_array(P::in, array(T)::array_di, array(T)::array_uo,
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S::di, S::uo) is det <= urandom(P, S).
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%---------------------------------------------------------------------------%
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%---------------------------------------------------------------------------%
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% Convert any instance of random/1 into an instance of urandom/2.
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% This creates additional overhead in the form of additional
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% typeclass method calls.
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%
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:- type urandom_params(R).
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:- type urandom_state(R).
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:- instance urandom(urandom_params(R), urandom_state(R)) <= random(R).
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:- instance urandom_dup(urandom_state(R)) <= random(R).
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:- pred make_urandom(R::in, urandom_params(R)::out, urandom_state(R)::uo)
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is det.
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%---------------------------------------------------------------------------%
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% Convert any instance of urandom/2 and urandom_dup/1 into an
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% instance of random/1. This duplicates the state every time a
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% random number is generated, hence may use significantly more
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% memory than if the unique version were used directly.
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%
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:- type shared_random(P, S).
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:- instance random(shared_random(P, S)) <= (urandom(P, S), urandom_dup(S)).
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:- func make_shared_random(P::in, S::di) = (shared_random(P, S)::out) is det.
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%---------------------------------------------------------------------------%
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% Convert any instance of random/1 into an instance of urandom/2
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% where the state is the I/O state.
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%
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:- type io_random(R).
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:- instance urandom(io_random(R), io) <= random(R).
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:- pred make_io_random(R::in, io_random(R)::out, io::di, io::uo) is det
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<= random(R).
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%---------------------------------------------------------------------------%
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% Convert any instance of urandom/2 into an instance of urandom/2
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% where the state is the I/O state.
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%
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:- type io_urandom(P, S).
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:- instance urandom(io_urandom(P, S), io) <= urandom(P, S).
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:- pred make_io_urandom(P::in, S::di, io_urandom(P, S)::out, io::di, io::uo)
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is det <= urandom(P, S).
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%---------------------------------------------------------------------------%
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%---------------------------------------------------------------------------%
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%
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% Interface to the older random number generator. This is now deprecated.
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%
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% Define a set of random number generator predicates. This implementation
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% uses a threaded random-number supply. The supply can be used in a
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% non-unique way, which means that each thread returns the same list of
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% random numbers. However, this may not be desired so in the interests
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% of safety it is also declared with (backtrackable) unique modes.
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%
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% The coefficients used in the implementation were taken from Numerical
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% Recipes in C (Press et al), and are originally due to Knuth. These
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% coefficients are described as producing a "Quick and Dirty" random number
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% generator, which generates the numbers very quickly but not necessarily
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% with a high degree of quality. As with all random number generators,
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% the user is advised to consider carefully whether this generator meets
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% their requirements in terms of "randomness". For applications which have
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% special needs (e.g. cryptographic key generation), a generator such as
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% this is unlikely to be suitable.
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%
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% Note that random number generators of this type have several known
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% pitfalls which the user may need to avoid:
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%
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% 1) The high bits tend to be more random than the low bits. If
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% you wish to generate a random integer within a given range, you
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% should something like 'div' to reduce the random numbers to the
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% required range rather than something like 'mod' (or just use
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% random.random/5).
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%
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% 2) Similarly, you should not try to break a random number up into
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% components. Instead, you should generate each number with a
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% separate call to this module.
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%
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% 3) There can be sequential correlation between successive calls,
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% so you shouldn't try to generate tuples of random numbers, for
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% example, by generating each component of the tuple in sequential
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% order. If you do, it is likely that the resulting sequence will
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% not cover the full range of possible tuples.
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%
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%---------------------------------------------------------------------------%
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% The type `supply' represents a supply of random numbers.
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%
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:- type supply.
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% init(Seed, RS).
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%
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% Creates a supply of random numbers RS using the specified Seed.
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%
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% This predicate has been declared obsolete because all of the
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% interface from here on is deprecated. All code using this part
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% of the interface will need to be updated.
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%
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:- pragma obsolete(init/2).
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:- pred init(int::in, supply::uo) is det.
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% random(Num, !RS).
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%
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% Extracts a number Num in the range 0 .. RandMax from the random number
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% supply !RS.
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%
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:- pred random(int, supply, supply).
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:- mode random(out, in, out) is det.
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:- mode random(out, mdi, muo) is det.
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% random(Low, Range, Num, !RS).
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%
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% Extracts a number Num in the range Low .. (Low + Range - 1) from the
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% random number supply !RS. For best results, the value of Range should be
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% no greater than about 100.
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%
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:- pred random(int, int, int, supply, supply).
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:- mode random(in, in, out, in, out) is det.
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:- mode random(in, in, out, mdi, muo) is det.
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% randmax(RandMax, !RS).
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%
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% Binds RandMax to the maximum random number that can be returned from the
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% random number supply !RS, the state of the supply is unchanged.
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%
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:- pred randmax(int, supply, supply).
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:- mode randmax(out, in, out) is det.
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:- mode randmax(out, mdi, muo) is det.
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% randcount(RandCount, !RS).
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%
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% Binds RandCount to the number of distinct random numbers that can be
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% returned from the random number supply !RS. The state of the supply is
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% unchanged. This will be one more than the number returned by randmax/3.
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%
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:- pred randcount(int, supply, supply).
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:- mode randcount(out, in, out) is det.
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:- mode randcount(out, mdi, muo) is det.
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% permutation(List0, List, !RS).
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%
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% Binds List to a random permutation of List0.
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%
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:- pred permutation(list(T), list(T), supply, supply).
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:- mode permutation(in, out, in, out) is det.
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:- mode permutation(in, out, mdi, muo) is det.
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%---------------------------------------------------------------------------%
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%---------------------------------------------------------------------------%
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:- implementation.
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% Everything after the first `:- implementation' does not appear
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% in the Mercury Library Reference Manual.
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:- interface.
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%---------------------------------------------------------------------------%
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:- implementation.
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:- import_module float.
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:- import_module int.
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:- import_module math.
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:- import_module mutvar.
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:- import_module uint.
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:- import_module uint32.
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%---------------------------------------------------------------------------%
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uniform_int_in_range(Start, Range0, N, !R) :-
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Range = uint32.det_from_int(Range0),
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Max = uint32.max_uint32,
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generate_uint32(N0, !R),
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N1 = N0 // (Max // Range),
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( if N1 < Range then
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N = Start + uint32.cast_to_int(N1)
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else
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uniform_int_in_range(Start, Range0, N, !R)
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).
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uniform_uint_in_range(Start, Range0, N, !R) :-
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Range = uint32.cast_from_uint(Range0),
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Max = uint32.max_uint32,
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generate_uint32(N0, !R),
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N1 = N0 // (Max // Range),
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( if N1 < Range then
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N = Start + uint32.cast_to_uint(N1)
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else
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uniform_uint_in_range(Start, Range0, N, !R)
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).
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uniform_float_in_range(Start, Range, N, !R) :-
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uniform_float_in_01(N0, !R),
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N = Start + (N0 * Range).
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uniform_float_around_mid(Mid, Delta, N, !R) :-
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uniform_float_in_01(N0, !R),
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( if N0 = 0.0 then
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uniform_float_around_mid(Mid, Delta, N, !R)
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else
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N = Mid + Delta * (2.0 * N0 - 1.0)
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).
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uniform_float_in_01(N, !R) :-
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generate_uint64(N0, !R),
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D = 18_446_744_073_709_551_616.0, % 2^64
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N = float.cast_from_uint64(N0) / D.
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normal_floats(M, SD, U, V, !R) :-
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normal_floats(U0, V0, !R),
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U = M + SD * U0,
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V = M + SD * V0.
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normal_floats(U, V, !R) :-
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uniform_float_in_range(-1.0, 2.0, X, !R),
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uniform_float_in_range(-1.0, 2.0, Y, !R),
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( if uniform_to_normal(X, Y, U0, V0) then
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U = U0,
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V = V0
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else
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normal_floats(U, V, !R)
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).
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shuffle_list(L0, L, !R) :-
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A0 = array(L0),
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shuffle_array(A0, A, !R),
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L = array.to_list(A).
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shuffle_array(A0, A, !R) :-
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Lo = array.min(A0),
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Hi = array.max(A0),
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Sz = array.size(A0),
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shuffle_2(Lo, Lo, Hi, Sz, A0, A, !R).
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:- pred shuffle_2(int::in, int::in, int::in, int::in,
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array(T)::array_di, array(T)::array_uo, R::in, R::out) is det
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<= random(R).
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shuffle_2(I, Lo, Hi, Sz, !A, !R) :-
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( if I > Hi then
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true
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else
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uniform_int_in_range(Lo, Sz, J, !R),
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array.unsafe_swap(I, J, !A),
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shuffle_2(I + 1, Lo, Hi, Sz, !A, !R)
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).
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%---------------------------------------------------------------------------%
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uniform_int_in_range(P, Start, Range0, N, !S) :-
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Range = uint32.det_from_int(Range0),
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Max = uint32.max_uint32,
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generate_uint32(P, N0, !S),
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N1 = N0 // (Max // Range),
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( if N1 < Range then
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N = Start + uint32.cast_to_int(N1)
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else
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uniform_int_in_range(P, Start, Range0, N, !S)
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).
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uniform_uint_in_range(P, Start, Range0, N, !S) :-
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Range = uint32.cast_from_uint(Range0),
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Max = uint32.max_uint32,
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generate_uint32(P, N0, !S),
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N1 = N0 // (Max // Range),
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( if N1 < Range then
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N = Start + uint32.cast_to_uint(N1)
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else
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uniform_uint_in_range(P, Start, Range0, N, !S)
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).
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uniform_float_in_range(P, Start, Range, N, !S) :-
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uniform_float_in_01(P, N0, !S),
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N = Start + (N0 * Range).
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uniform_float_around_mid(P, Mid, Delta, N, !S) :-
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uniform_float_in_01(P, N0, !S),
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( if N0 = 0.0 then
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uniform_float_around_mid(P, Mid, Delta, N, !S)
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else
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N = Mid + Delta * (2.0 * N0 - 1.0)
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).
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uniform_float_in_01(P, N, !S) :-
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generate_uint64(P, N0, !S),
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D = 18_446_744_073_709_551_616.0, % 2^64
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N = float.cast_from_uint64(N0) / D.
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normal_floats(P, M, SD, U, V, !S) :-
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normal_floats(P, U0, V0, !S),
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U = M + SD * U0,
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V = M + SD * V0.
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normal_floats(P, U, V, !S) :-
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uniform_float_in_range(P, -1.0, 2.0, X, !S),
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uniform_float_in_range(P, -1.0, 2.0, Y, !S),
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( if uniform_to_normal(X, Y, U0, V0) then
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U = U0,
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V = V0
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else
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normal_floats(P, U, V, !S)
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).
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shuffle_list(P, L0, L, !S) :-
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A0 = array(L0),
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shuffle_array(P, A0, A, !S),
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L = array.to_list(A).
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shuffle_array(P, A0, A, !S) :-
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Lo = array.min(A0),
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Hi = array.max(A0),
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Sz = array.size(A0),
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shuffle_2(P, Lo, Lo, Hi, Sz, A0, A, !S).
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:- pred shuffle_2(P::in, int::in, int::in, int::in, int::in,
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array(T)::array_di, array(T)::array_uo, S::di, S::uo) is det
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<= urandom(P, S).
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shuffle_2(P, I, Lo, Hi, Sz, !A, !S) :-
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( if I > Hi then
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true
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else
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uniform_int_in_range(P, Lo, Sz, J, !S),
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array.unsafe_swap(I, J, !A),
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shuffle_2(P, I + 1, Lo, Hi, Sz, !A, !S)
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).
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%---------------------------------------------------------------------------%
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:- pred uniform_to_normal(float::in, float::in, float::out, float::out)
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is semidet.
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uniform_to_normal(X, Y, U, V) :-
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S = X * X + Y * Y,
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S > 0.0,
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S < 1.0,
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Fac = math.sqrt(-2.0 * math.ln(S) / S),
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U = X * Fac,
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V = Y * Fac.
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%---------------------------------------------------------------------------%
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%---------------------------------------------------------------------------%
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:- type urandom_params(R)
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---> urandom_params.
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:- type urandom_state(R)
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---> urandom_state(R).
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:- instance urandom(urandom_params(R), urandom_state(R)) <= random(R) where [
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( generate_uint8(_, N, S0, S) :-
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S0 = urandom_state(R0),
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generate_uint8(N, R0, R),
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S = unsafe_promise_unique(urandom_state(R))
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),
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( generate_uint16(_, N, S0, S) :-
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S0 = urandom_state(R0),
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generate_uint16(N, R0, R),
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S = unsafe_promise_unique(urandom_state(R))
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),
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( generate_uint32(_, N, S0, S) :-
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S0 = urandom_state(R0),
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generate_uint32(N, R0, R),
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S = unsafe_promise_unique(urandom_state(R))
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),
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( generate_uint64(_, N, S0, S) :-
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S0 = urandom_state(R0),
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generate_uint64(N, R0, R),
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S = unsafe_promise_unique(urandom_state(R))
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)
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].
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:- instance urandom_dup(urandom_state(R)) <= random(R) where [
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( urandom_dup(S, S1, S2) :-
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S1 = unsafe_promise_unique(S),
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S2 = unsafe_promise_unique(S)
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)
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].
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make_urandom(R, P, S) :-
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P = urandom_params,
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S = unsafe_promise_unique(urandom_state(R)).
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%---------------------------------------------------------------------------%
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:- type shared_random(P, S)
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---> shared_random(
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shared_random_params :: P,
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shared_random_state :: S
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).
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:- instance random(shared_random(P, S)) <= (urandom(P, S), urandom_dup(S))
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where [
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( generate_uint8(N, R0, R) :-
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R0 = shared_random(P, S0),
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S1 = unsafe_promise_unique(S0),
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urandom_dup(S1, _, S2),
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generate_uint8(P, N, S2, S),
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R = shared_random(P, S)
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),
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( generate_uint16(N, R0, R) :-
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R0 = shared_random(P, S0),
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S1 = unsafe_promise_unique(S0),
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urandom_dup(S1, _, S2),
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generate_uint16(P, N, S2, S),
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R = shared_random(P, S)
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),
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( generate_uint32(N, R0, R) :-
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R0 = shared_random(P, S0),
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S1 = unsafe_promise_unique(S0),
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urandom_dup(S1, _, S2),
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generate_uint32(P, N, S2, S),
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R = shared_random(P, S)
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),
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( generate_uint64(N, R0, R) :-
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R0 = shared_random(P, S0),
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S1 = unsafe_promise_unique(S0),
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urandom_dup(S1, _, S2),
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generate_uint64(P, N, S2, S),
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R = shared_random(P, S)
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)
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].
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make_shared_random(P, S) = shared_random(P, S).
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%---------------------------------------------------------------------------%
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:- type io_random(R)
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---> io_random(mutvar(R)).
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:- instance urandom(io_random(R), io) <= random(R) where [
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pred(generate_uint8/4) is io_random_gen_uint8,
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pred(generate_uint16/4) is io_random_gen_uint16,
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pred(generate_uint32/4) is io_random_gen_uint32,
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pred(generate_uint64/4) is io_random_gen_uint64
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].
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:- pred io_random_gen_uint8(io_random(R)::in, uint8::out, io::di, io::uo)
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is det <= random(R).
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:- pragma promise_pure(io_random_gen_uint8/4).
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io_random_gen_uint8(io_random(V), N, !IO) :-
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impure get_mutvar(V, R0),
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generate_uint8(N, R0, R),
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impure set_mutvar(V, R).
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:- pred io_random_gen_uint16(io_random(R)::in, uint16::out, io::di, io::uo)
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is det <= random(R).
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:- pragma promise_pure(io_random_gen_uint16/4).
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io_random_gen_uint16(io_random(V), N, !IO) :-
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impure get_mutvar(V, R0),
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generate_uint16(N, R0, R),
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impure set_mutvar(V, R).
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:- pred io_random_gen_uint32(io_random(R)::in, uint32::out, io::di, io::uo)
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is det <= random(R).
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:- pragma promise_pure(io_random_gen_uint32/4).
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io_random_gen_uint32(io_random(V), N, !IO) :-
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impure get_mutvar(V, R0),
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generate_uint32(N, R0, R),
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impure set_mutvar(V, R).
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:- pred io_random_gen_uint64(io_random(R)::in, uint64::out, io::di, io::uo)
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is det <= random(R).
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:- pragma promise_pure(io_random_gen_uint64/4).
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io_random_gen_uint64(io_random(V), N, !IO) :-
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impure get_mutvar(V, R0),
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generate_uint64(N, R0, R),
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impure set_mutvar(V, R).
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:- pragma promise_pure(make_io_random/4).
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make_io_random(R, Pio, !IO) :-
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impure new_mutvar(R, V),
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Pio = io_random(V).
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%---------------------------------------------------------------------------%
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:- type io_urandom(P, S)
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---> io_urandom(P, mutvar(S)).
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:- instance urandom(io_urandom(P, S), io) <= urandom(P, S) where [
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pred(generate_uint8/4) is io_urandom_gen_uint8,
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pred(generate_uint16/4) is io_urandom_gen_uint16,
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pred(generate_uint32/4) is io_urandom_gen_uint32,
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pred(generate_uint64/4) is io_urandom_gen_uint64
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].
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:- pred io_urandom_gen_uint8(io_urandom(P, S)::in, uint8::out, io::di, io::uo)
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is det <= urandom(P, S).
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:- pragma promise_pure(io_urandom_gen_uint8/4).
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io_urandom_gen_uint8(io_urandom(P, V), N, !IO) :-
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impure get_mutvar(V, S0),
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S1 = unsafe_promise_unique(S0),
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generate_uint8(P, N, S1, S),
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impure set_mutvar(V, S).
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:- pred io_urandom_gen_uint16(io_urandom(P, S)::in, uint16::out,
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io::di, io::uo) is det <= urandom(P, S).
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:- pragma promise_pure(io_urandom_gen_uint16/4).
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io_urandom_gen_uint16(io_urandom(P, V), N, !IO) :-
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impure get_mutvar(V, S0),
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S1 = unsafe_promise_unique(S0),
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generate_uint16(P, N, S1, S),
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impure set_mutvar(V, S).
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:- pred io_urandom_gen_uint32(io_urandom(P, S)::in, uint32::out,
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io::di, io::uo) is det <= urandom(P, S).
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:- pragma promise_pure(io_urandom_gen_uint32/4).
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io_urandom_gen_uint32(io_urandom(P, V), N, !IO) :-
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impure get_mutvar(V, S0),
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S1 = unsafe_promise_unique(S0),
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generate_uint32(P, N, S1, S),
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impure set_mutvar(V, S).
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:- pred io_urandom_gen_uint64(io_urandom(P, S)::in, uint64::out,
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io::di, io::uo) is det <= urandom(P, S).
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:- pragma promise_pure(io_urandom_gen_uint64/4).
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io_urandom_gen_uint64(io_urandom(P, V), N, !IO) :-
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impure get_mutvar(V, S0),
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S1 = unsafe_promise_unique(S0),
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generate_uint64(P, N, S1, S),
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impure set_mutvar(V, S).
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:- pragma promise_pure(make_io_urandom/5).
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make_io_urandom(P, S, Pio, !IO) :-
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impure new_mutvar(S, V),
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Pio = io_urandom(P, V).
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%---------------------------------------------------------------------------%
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%---------------------------------------------------------------------------%
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:- type supply
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---> rs(int). % I(j)
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:- pred params(int::out, int::out, int::out) is det. % a, c, m
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params(9301, 49297, 233280).
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init(I0, rs(RS)) :-
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copy(I0, RS).
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random(I, rs(RS0), rs(RS)) :-
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RS0 = I0,
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random.params(A, C, M),
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I = ((I0 * A) + C) mod M,
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copy(I, RS).
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% We could make this more robust by checking whether the range is
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% less than a certain threshold, and using a more sophisticated
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% algorithm if the threshold is exceeded. But that would defeat
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% the purpose of having a "quick and dirty" random number generator,
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% so we don't do that.
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random(Low, Range, Num, !RandomSupply) :-
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random(R, !RandomSupply),
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randcount(M, !RandomSupply),
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% With our current set of parameters and a reasonable choice of Range,
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% the following should never overflow.
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Num = Low + (Range * R) // M.
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randmax(M1, RS, RS) :-
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params(_A, _C, M),
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M1 = M - 1.
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randcount(M, RS, RS) :-
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params(_A, _C, M).
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%---------------------------------------------------------------------------%
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% The random permutation is implemented via a "sampling without
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% replacement" method. In init_record, we build up an array in which
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% every integer in the range 0 .. Length - 1 is mapped to the
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% corresponding element in the list. The sampling stage
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% iterates from Length - 1 down to 0. The invariant being
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% maintained is that at iteration I, the elements in the image of
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% the part of the map indexed by 0 .. I-1 are the elements that have
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% not been selected yet. At each iteration, perform_sampling generates
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% a random number Index in the range 0 .. I-1, adds the element that
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% Index is mapped to, Next, to the permutation, and then ensures that
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% Next is not generated again by swapping it with the image of I-1.
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permutation(List0, List, !RS) :-
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Samples = array(List0),
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Len = array.size(Samples),
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perform_sampling(Len, Samples, [], List, !RS).
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:- pred perform_sampling(int, array(T), list(T), list(T),
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random.supply, random.supply).
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:- mode perform_sampling(in, array_di, in, out, in, out) is det.
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:- mode perform_sampling(in, array_di, in, out, mdi, muo) is det.
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perform_sampling(I, !.Record, !Order, !RS) :-
|
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( if I =< 0 then
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true
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else
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I1 = I - 1,
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random.random(0, I, Index, !RS),
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array.lookup(!.Record, Index, Next),
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array.lookup(!.Record, I1, MaxImage),
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!:Order = [Next | !.Order],
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array.set(Index, MaxImage, !Record),
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array.set(I1, Next, !Record),
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perform_sampling(I1, !.Record, !Order, !RS)
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).
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%---------------------------------------------------------------------------%
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% The following predicate was just for test purposes.
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% It should not be used by user programs.
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%
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:- pred test(int::in, int::in, list(int)::out, int::out) is det.
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:- pragma consider_used(test/4).
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:- pragma obsolete(test/4).
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test(Seed, N, Nums, Max) :-
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init(Seed, RS),
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randmax(Max, RS, RS1),
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test_2(N, Nums, RS1, _RS2).
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|
|
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:- pred test_2(int, list(int), supply, supply).
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:- mode test_2(in, out, in, out) is det.
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|
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test_2(N, Is, !RS) :-
|
|
( if N > 0 then
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|
N1 = N - 1,
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|
random(I, !RS),
|
|
test_2(N1, Is0, !RS),
|
|
Is = [I | Is0]
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else
|
|
Is = []
|
|
).
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|
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%---------------------------------------------------------------------------%
|