Files
mercury/runtime/engine.mod
Fergus Henderson d5380f9345 Fix a small scoping error which broke grade `debug'.
Estimated hours taken: 0.1

runtime/engine.mod:
	Fix a small scoping error which broke grade `debug'.
1996-04-30 14:54:56 +00:00

345 lines
7.3 KiB
Modula-2

/*
** Copyright (C) 1995 University of Melbourne.
** This file may only be copied under the terms of the GNU Library General
** Public License - see the file COPYING.LIB in the Mercury distribution.
*/
#include "imp.h"
#include "dummy.h"
#include <string.h>
#ifdef USE_GCC_NONLOCAL_GOTOS
#define LOCALS_SIZE 1024 /* amount of space to reserve for local vars */
#define MAGIC_MARKER 187 /* a random character */
#define MAGIC_MARKER_2 142 /* another random character */
#endif
static void init_registers(void);
#ifndef USE_GCC_NONLOCAL_GOTOS
static Code *engine_done(void);
static Code *engine_init_registers(void);
#endif
bool debugflag[MAXFLAG];
void init_engine(void)
{
init_memory();
init_registers();
#ifndef USE_GCC_NONLOCAL_GOTOS
make_label("engine_done", LABEL(engine_done));
#endif
}
/*
** Initialize the virtual machine registers
*/
static void init_registers(void)
{
hp = heapmin;
sp = detstackmin;
maxfr = curfr = nondstackmin;
/* set up a buffer zone */
succip = ENTRY(do_not_reached);
mkframe("buffer_zone", 0, ENTRY(do_not_reached));
nondstackmin = maxfr;
save_transient_registers();
}
/*
** call_engine(Code *entry_point)
**
** This routine calls a Mercury routine from C.
**
** The called routine must be deterministic.
** The virtual machine registers must be set up correctly
** before the call.
**
** The called routine may invoke C functions; currently this
** is done by just invoking them directly, although that will
** have to change if we start using the caller-save registers.
**
** The called routine may invoke C functions which in turn
** invoke call_engine() to invoke invoke Mercury routines (which
** in turn invoke C functions which ... etc. ad infinitum.)
**
** There are two different implementations of this, one for gcc,
** and another portable version that works on standard ANSI C compilers.
*/
#ifdef USE_GCC_NONLOCAL_GOTOS
/* The gcc-specific version */
void call_engine(Code *entry_point)
{
/*
** Allocate some space for local variables in other
** procedures. This used to be done by just calling
** alloca(1024), but on the mips that just decrements the
** stack pointer, whereas local variables are referenced
** via the frame pointer, so it didn't work.
** This technique should work and should also be relatively portable,
** just so long as local variables and temporaries are allocated in
** the same way in every function.
*/
unsigned char locals[LOCALS_SIZE];
{
#ifndef SPEED
{
/* ensure that we only make the label once */
static bool initialized = FALSE;
if (!initialized)
{
make_label("engine_done", LABEL(engine_done));
initialized = TRUE;
}
}
#endif
/*
** restore any registers that get clobbered by the C function
** call mechanism
*/
restore_transient_registers();
/*
** We save the address of the locals in a global pointer to make
** sure that gcc can't optimize them away.
*/
global_pointer = locals;
#ifndef SPEED
memset((void *)locals, MAGIC_MARKER, LOCALS_SIZE);
#endif
debugmsg1("in `call_engine', locals at %p\n", (void *)locals);
/*
** Now just call the entry point
*/
noprof_call(entry_point, LABEL(engine_done));
Define_label(engine_done);
/*
** Save any registers which will get clobbered by the normal
** C function call / return mechanism
*/
save_transient_registers();
/*
** We need to ensure that there is at least one
** real function call in call_engine(), because
** otherwise gcc thinks that it doesn't need to
** restore the caller-save registers (such as
** the return address!) because it thinks call_engine() is
** a leaf routine which doesn't call anything else,
** and so it thinks that they won't have been clobbered.
**
** It might perhaps be cleaner or more robust to just longjmp() out.
*/
dummy_function_call();
debugmsg1("in label `engine_done', locals at %p\n", locals);
#ifndef SPEED
/*
** Check how much of the space we reserved for local variables
** was actually used.
*/
if (check_space)
{
int low = 0, high = LOCALS_SIZE;
int used_low, used_high;
while (low < high && locals[low] == MAGIC_MARKER)
low++;
while (low < high && locals[high - 1] == MAGIC_MARKER)
high--;
used_low = high;
used_high = LOCALS_SIZE - low;
printf("max locals used: %3d bytes (probably)\n",
min(high, LOCALS_SIZE - low));
printf("(low mark = %d, high mark = %d)\n", low, high);
}
#endif
}}
/* with nonlocal gotos, we don't save the previous locations */
void dump_prev_locations(void) {}
#else /* not USE_GCC_NONLOCAL_GOTOS */
/*
** The portable version
**
** To keep the main dispatch loop tight, instead of returning a null
** pointer to indicate when we've finished executing, we just longjmp()
** out.
**
** With register windows, we need to restore the registers to
** their initialized values from their saved copies.
** This must be done in a function engine_init_registers() rather
** than directly from call_engine() because otherwise their value
** would get mucked up because of the function call from call_engine().
*/
#include <setjmp.h>
static jmp_buf *engine_jmp_buf;
static Code *engine_done(void)
{
save_transient_registers();
debugmsg0("longjmping out...\n");
longjmp(*engine_jmp_buf, 1);
}
static Code *engine_init_registers(void)
{
restore_transient_registers();
succip = engine_done;
return NULL;
}
/*
** For debugging purposes, we keep a circular buffer of
** the last 40 locations that we jumped to. This is
** very useful for determining the cause of a crash,
** since it runs a lot faster than -dg.
*/
#define NUM_PREV_FPS 40
typedef void (*FuncPtr)(void);
typedef Code *Func(void);
static FuncPtr prev_fps[NUM_PREV_FPS];
static int prev_fp_index = 0;
void dump_prev_locations(void)
{
int i, pos;
#if defined(SPEED) && !defined(DEBUG_GOTOS)
if (tracedebug)
#endif
{
printf("previous %d locations:\n", NUM_PREV_FPS);
for (i = 0; i < NUM_PREV_FPS; i++) {
pos = (i + prev_fp_index) % NUM_PREV_FPS;
printlabel(prev_fps[pos]);
}
}
}
void call_engine(Code *entry_point)
{
reg Func *fp;
jmp_buf curr_jmp_buf;
jmp_buf * volatile prev_jmp_buf;
/*
** Preserve the value of engine_jmp_buf on the C stack.
** This is so "C calls Mercury which calls C which calls Mercury" etc.
** will work.
*/
prev_jmp_buf = engine_jmp_buf;
engine_jmp_buf = &curr_jmp_buf;
/*
** Mark this as the spot to return to.
** On return, restore the saved value of engine_jmp_buf and then
** exit.
*/
if (setjmp(curr_jmp_buf))
{
debugmsg0("...caught longjmp\n");
engine_jmp_buf = prev_jmp_buf;
return;
}
/*
** Start up the actual engine.
** The loop is unrolled a bit for efficiency.
*/
fp = engine_init_registers;
fp = (*fp)();
fp = entry_point;
#if defined(SPEED) && !defined(DEBUG_GOTOS)
if (!tracedebug) {
for (;;)
{
fp = (*fp)();
fp = (*fp)();
fp = (*fp)();
fp = (*fp)();
fp = (*fp)();
fp = (*fp)();
fp = (*fp)();
fp = (*fp)();
}
} else
#endif
for (;;)
{
prev_fps[prev_fp_index] = (FuncPtr) fp;
if (++prev_fp_index >= NUM_PREV_FPS)
prev_fp_index = 0;
debuggoto(fp);
debugsreg();
fp = (*fp)();
}
}
#endif /* not USE_GCC_NONLOCAL_GOTOS */
BEGIN_MODULE(special_labels_module)
BEGIN_CODE
do_redo:
redo();
do_fail:
fail();
do_succeed:
succeed();
do_last_succeed:
succeed_discard();
do_not_reached:
printf("reached not_reached\n");
exit(1);
#ifndef USE_GCC_NONLOCAL_GOTOS
return 0;
#endif
END_MODULE