Files
mercury/compiler/ite_gen.m
Zoltan Somogyi d869c5505b Hide the events associated with the goals inserted by tabling transformations,
Estimated hours taken: 2
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Hide the events associated with the goals inserted by tabling transformations,
since ordinary programmers shouldn't be exposed to the details of the
transformation. (A later diff will adjust the goal paths of the events
associated with the original code back to what they would have been without
the transformation.)

Add a new mdb command, unhide_events, that allows the programmer to expose
hidden events. This is intended for implementors only.

compiler/hlds_goal.m:
	Add a new goal feature, hide_debug_event. If a nonatomic goal has this
	feature, then the associated trace events will be hidden.

compiler/trace.m:
	Respect the new goal feature.

compiler/table_gen.m:
	Add the new goal feature to the compound goals created by tabling
	transformations.

compiler/code_gen.m:
compiler/dense_switch.m:
compiler/disj_gen.m:
compiler/ite_gen.m:
compiler/string_switch.m:
compiler/switch_gen.m:
compiler/tag_switch.m:
	Pass the required goal_info to trace.m, to allow it to hide events as
	required.

runtime/mercury_trace_base.[ch]:
	Add two global boolean variables. One says whether we are exposing
	hidden events, the other says whether we have ever exposed hidden
	events.

trace/mercury_trace.c:
	Hide hidden events, unless the programmer has asked for them to be
	exposed.

trace/mercury_trace_internal.c:
	Implement the unhide_events command.

	Make "dd" check whether we have ever exposed hidden events.

	Fix some unclear code in "print_optionals".

doc/user_guide.texi:
	Doument the unhide_events command.

doc/mdb_categories:
	Mention the unhide_events command.

tests/debugger/mdb_command_test.inp:
	Test the documentation of the unhide_events command.
2002-09-09 07:48:25 +00:00

372 lines
12 KiB
Mathematica

%---------------------------------------------------------------------------%
% Copyright (C) 1994-2002 The University of Melbourne.
% This file may only be copied under the terms of the GNU General
% Public License - see the file COPYING in the Mercury distribution.
%---------------------------------------------------------------------------%
%
% File: ite_gen.m
%
% Main authors: conway, fjh, zs.
%
% The predicates of this module generate code for if-then-elses, and for
% negations (which are cut-down versions of if-then-elses, since not(G)
% is equivalent to (G -> fail ; true)).
%
%---------------------------------------------------------------------------%
:- module ll_backend__ite_gen.
:- interface.
:- import_module hlds__hlds_goal, backend_libs__code_model, ll_backend__llds.
:- import_module ll_backend__code_info.
:- pred ite_gen__generate_ite(code_model::in, hlds_goal::in, hlds_goal::in,
hlds_goal::in, hlds_goal_info::in, code_tree::out,
code_info::in, code_info::out) is det.
:- pred ite_gen__generate_negation(code_model::in, hlds_goal::in,
hlds_goal_info::in, code_tree::out, code_info::in, code_info::out)
is det.
%---------------------------------------------------------------------------%
:- implementation.
:- import_module parse_tree__prog_data.
:- import_module hlds__instmap, hlds__hlds_llds.
:- import_module ll_backend__code_gen, ll_backend__code_util.
:- import_module ll_backend__trace.
:- import_module backend_libs__builtin_ops.
:- import_module libs__options, libs__globals, libs__tree.
:- import_module bool, set, term, list, map, std_util, require.
ite_gen__generate_ite(CodeModel, CondGoal0, ThenGoal, ElseGoal, IteGoalInfo,
Code) -->
{ CondGoal0 = CondExpr - CondInfo0 },
{ goal_info_get_code_model(CondInfo0, CondCodeModel) },
{
CodeModel = model_non,
CondCodeModel \= model_non
->
EffCodeModel = model_semi
;
EffCodeModel = CodeModel
},
{ goal_info_get_resume_point(CondInfo0, Resume) },
{
Resume = resume_point(ResumeVarsPrime, ResumeLocsPrime)
->
ResumeVars = ResumeVarsPrime,
ResumeLocs = ResumeLocsPrime,
% The pre_goal_update sanity check insists on
% no_resume_point, to make sure that all resume
% points have been handled by surrounding code.
goal_info_set_resume_point(CondInfo0, no_resume_point,
CondInfo),
CondGoal = CondExpr - CondInfo
;
error("condition of an if-then-else has no resume point")
},
% Make sure that the variables whose values will be needed
% on backtracking to the else part are materialized into
% registers or stack slots. Their locations are recorded
% in ResumeMap.
code_info__produce_vars(ResumeVars, ResumeMap, FlushCode),
% Maybe save the heap state current before the condition.
% This is after code_info__produce_vars since code that
% flushes the cache may allocate memory we must not "recover".
code_info__get_globals(Globals),
{
globals__lookup_bool_option(Globals,
reclaim_heap_on_semidet_failure, yes),
code_util__goal_may_allocate_heap(CondGoal)
->
ReclaimHeap = yes
;
ReclaimHeap = no
},
code_info__maybe_save_hp(ReclaimHeap, SaveHpCode, MaybeHpSlot),
% Maybe save the current trail state before the condition
{ globals__lookup_bool_option(Globals, use_trail, UseTrail) },
code_info__maybe_save_ticket(UseTrail, SaveTicketCode,
MaybeTicketSlot),
code_info__remember_position(BranchStart),
code_info__prepare_for_ite_hijack(EffCodeModel, HijackInfo,
PrepareHijackCode),
code_info__make_resume_point(ResumeVars, ResumeLocs, ResumeMap,
ResumePoint),
code_info__effect_resume_point(ResumePoint, EffCodeModel,
EffectResumeCode),
% Generate the condition
trace__maybe_generate_internal_event_code(CondGoal, IteGoalInfo,
CondTraceCode),
code_gen__generate_goal(CondCodeModel, CondGoal, CondCode),
code_info__ite_enter_then(HijackInfo, ThenNeckCode, ElseNeckCode),
% Kill again any variables that have become zombies
code_info__pickup_zombies(Zombies),
code_info__make_vars_forward_dead(Zombies),
% Discard hp and prune trail ticket if the condition succeeded
( { CondCodeModel = model_non } ->
% We cannot release the stack slots used for the heap pointer
% and the trail ticket if the condition can be backtracked
% into. Nor can we prune the trail ticket that we allocated,
% since the condition may have allocated other trail tickets
% since then which have not yet been pruned.
code_info__maybe_reset_ticket(
MaybeTicketSlot, solve, ResetTicketCode)
;
code_info__maybe_release_hp(MaybeHpSlot),
code_info__maybe_reset_prune_and_release_ticket(
MaybeTicketSlot, commit, ResetTicketCode)
),
{ goal_info_get_store_map(IteGoalInfo, StoreMap) },
code_info__get_instmap(EndCondInstMap),
( { instmap__is_unreachable(EndCondInstMap) } ->
% If the instmap indicates we cannot reach the then part,
% do not attempt to generate it (may cause aborts).
{ ThenTraceCode = empty },
{ ThenCode = empty },
{ map__init(EmptyStoreMap) },
code_info__generate_branch_end(EmptyStoreMap, no,
MaybeEnd0, ThenSaveCode)
;
% Generate the then branch
trace__maybe_generate_internal_event_code(ThenGoal,
IteGoalInfo, ThenTraceCode),
code_gen__generate_goal(CodeModel, ThenGoal, ThenCode),
code_info__generate_branch_end(StoreMap, no,
MaybeEnd0, ThenSaveCode)
),
% Generate the entry to the else branch
code_info__reset_to_position(BranchStart),
code_info__generate_resume_point(ResumePoint, ResumeCode),
% Restore the heap pointer and solver state if necessary.
code_info__maybe_restore_and_release_hp(MaybeHpSlot, RestoreHpCode),
code_info__maybe_reset_discard_and_release_ticket(
MaybeTicketSlot, undo, RestoreTicketCode),
% Generate the else branch
trace__maybe_generate_internal_event_code(ElseGoal, IteGoalInfo,
ElseTraceCode),
code_gen__generate_goal(CodeModel, ElseGoal, ElseCode),
code_info__generate_branch_end(StoreMap, MaybeEnd0, MaybeEnd,
ElseSaveCode),
code_info__get_next_label(EndLabel),
{ JumpToEndCode = node([
goto(label(EndLabel))
- "Jump to the end of if-then-else"
]) },
{ EndLabelCode = node([
label(EndLabel)
- "end of if-then-else"
]) },
{ Code =
tree(FlushCode,
tree(SaveHpCode,
tree(SaveTicketCode,
tree(PrepareHijackCode,
tree(EffectResumeCode,
tree(CondTraceCode,
tree(CondCode,
tree(ThenNeckCode,
tree(ResetTicketCode,
tree(ThenTraceCode,
tree(ThenCode,
tree(ThenSaveCode,
tree(JumpToEndCode,
tree(ResumeCode,
tree(ElseNeckCode,
tree(RestoreHpCode,
tree(RestoreTicketCode,
tree(ElseTraceCode,
tree(ElseCode,
tree(ElseSaveCode,
EndLabelCode))))))))))))))))))))
},
code_info__after_all_branches(StoreMap, MaybeEnd).
%---------------------------------------------------------------------------%
ite_gen__generate_negation(CodeModel, Goal0, NotGoalInfo, Code) -->
{ CodeModel = model_non ->
error("nondet negation")
;
true
},
{ Goal0 = GoalExpr - GoalInfo0 },
{ goal_info_get_resume_point(GoalInfo0, Resume) },
{
Resume = resume_point(ResumeVarsPrime, ResumeLocsPrime)
->
ResumeVars = ResumeVarsPrime,
ResumeLocs = ResumeLocsPrime,
goal_info_set_resume_point(GoalInfo0, no_resume_point,
GoalInfo),
Goal = GoalExpr - GoalInfo
;
error("negated goal has no resume point")
},
% For a negated simple test, we can generate better code
% than the general mechanism, because we don't have to
% flush the cache.
(
{ CodeModel = model_semi },
{ GoalExpr = unify(_, _, _, simple_test(L, R), _) },
code_info__failure_is_direct_branch(CodeAddr),
code_info__get_globals(Globals),
{ globals__lookup_bool_option(Globals, simple_neg, yes) }
->
% Because we are generating the negated goal ourselves,
% we need to apply the pre- and post-goal updates
% that would normally be applied by
% code_gen__generate_goal.
code_info__enter_simple_neg(ResumeVars, GoalInfo, SimpleNeg),
code_info__produce_variable(L, CodeL, ValL),
code_info__produce_variable(R, CodeR, ValR),
code_info__variable_type(L, Type),
{ Type = term__functor(term__atom("string"), [], _) ->
Op = str_eq
; Type = term__functor(term__atom("float"), [], _) ->
Op = float_eq
;
Op = eq
},
{ TestCode = node([
if_val(binop(Op, ValL, ValR), CodeAddr) -
"test inequality"
]) },
code_info__leave_simple_neg(GoalInfo, SimpleNeg),
{ Code = tree(tree(CodeL, CodeR), TestCode) }
;
generate_negation_general(CodeModel, Goal, NotGoalInfo,
ResumeVars, ResumeLocs, Code)
).
% The code of generate_negation_general is a cut-down version
% of the code for if-then-elses.
:- pred generate_negation_general(code_model::in, hlds_goal::in,
hlds_goal_info::in, set(prog_var)::in, resume_locs::in, code_tree::out,
code_info::in, code_info::out) is det.
generate_negation_general(CodeModel, Goal, NotGoalInfo, ResumeVars, ResumeLocs,
Code) -->
code_info__produce_vars(ResumeVars, ResumeMap, FlushCode),
% Maybe save the heap state current before the condition;
% this ought to be after we make the failure continuation
% because that causes the cache to get flushed
code_info__get_globals(Globals),
{
globals__lookup_bool_option(Globals,
reclaim_heap_on_semidet_failure, yes),
code_util__goal_may_allocate_heap(Goal)
->
ReclaimHeap = yes
;
ReclaimHeap = no
},
code_info__maybe_save_hp(ReclaimHeap, SaveHpCode, MaybeHpSlot),
{ globals__lookup_bool_option(Globals, use_trail, UseTrail) },
code_info__maybe_save_ticket(UseTrail, SaveTicketCode,
MaybeTicketSlot),
code_info__prepare_for_ite_hijack(CodeModel, HijackInfo,
PrepareHijackCode),
code_info__make_resume_point(ResumeVars, ResumeLocs, ResumeMap,
ResumePoint),
code_info__effect_resume_point(ResumePoint, CodeModel,
EffectResumeCode),
% Generate the negated goal as a semi-deterministic goal;
% it cannot be nondet, since mode correctness requires it
% to have no output vars.
trace__maybe_generate_internal_event_code(Goal, NotGoalInfo,
EnterTraceCode),
code_gen__generate_goal(model_semi, Goal, GoalCode),
code_info__ite_enter_then(HijackInfo, ThenNeckCode, ElseNeckCode),
% Kill again any variables that have become zombies
code_info__pickup_zombies(Zombies),
code_info__make_vars_forward_dead(Zombies),
code_info__get_forward_live_vars(LiveVars),
( { CodeModel = model_det } ->
% the then branch will never be reached
{ PruneTicketCode = empty },
{ FailTraceCode = empty },
{ FailCode = empty }
;
code_info__remember_position(AfterNegatedGoal),
% The call to reset_ticket(..., commit) here is necessary
% in order to properly detect floundering.
code_info__maybe_release_hp(MaybeHpSlot),
code_info__maybe_reset_prune_and_release_ticket(
MaybeTicketSlot, commit, PruneTicketCode),
trace__maybe_generate_negated_event_code(Goal, NotGoalInfo,
neg_failure, FailTraceCode),
code_info__generate_failure(FailCode),
% We want liveness after not(G) to be the same as
% after G. Information about what variables are where
% will be set by code_info__generate_resume_point.
code_info__reset_to_position(AfterNegatedGoal)
),
% Generate the entry to the else branch
code_info__generate_resume_point(ResumePoint, ResumeCode),
code_info__set_forward_live_vars(LiveVars),
% Restore the heap pointer and solver state if necessary.
code_info__maybe_restore_and_release_hp(MaybeHpSlot, RestoreHpCode),
code_info__maybe_reset_discard_and_release_ticket(
MaybeTicketSlot, undo, RestoreTicketCode),
trace__maybe_generate_negated_event_code(Goal, NotGoalInfo,
neg_success, SuccessTraceCode),
{ Code =
tree(FlushCode,
tree(PrepareHijackCode,
tree(EffectResumeCode,
tree(SaveHpCode,
tree(SaveTicketCode,
tree(EnterTraceCode,
tree(GoalCode,
tree(ThenNeckCode,
tree(PruneTicketCode,
tree(FailTraceCode,
tree(FailCode,
tree(ResumeCode,
tree(ElseNeckCode,
tree(RestoreTicketCode,
tree(RestoreHpCode,
SuccessTraceCode)))))))))))))))
}.
%---------------------------------------------------------------------------%