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229 lines
8.1 KiB
Mathematica
229 lines
8.1 KiB
Mathematica
%---------------------------------------------------------------------------%
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% vim: ft=mercury ts=4 sw=4 et
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%---------------------------------------------------------------------------%
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% Copyright (C) 1994-1998,2001-2006, 2011 The University of Melbourne.
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% Copyright (C) 2015-2016, 2018 The Mercury team.
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% This file is distributed under the terms specified in COPYING.LIB.
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%---------------------------------------------------------------------------%
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%
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% File: random.m
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% Main author: conway
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% Stability: low
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%
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% Define a set of random number generator predicates. This implementation
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% uses a threaded random-number supply. The supply can be used in a
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% non-unique way, which means that each thread returns the same list of
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% random numbers. However, this may not be desired so in the interests
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% of safety it is also declared with (backtrackable) unique modes.
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%
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% The coefficients used in the implementation were taken from Numerical
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% Recipes in C (Press et al), and are originally due to Knuth. These
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% coefficients are described as producing a "Quick and Dirty" random number
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% generator, which generates the numbers very quickly but not necessarily
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% with a high degree of quality. As with all random number generators,
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% the user is advised to consider carefully whether this generator meets
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% their requirements in terms of "randomness". For applications which have
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% special needs (e.g. cryptographic key generation), a generator such as
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% this is unlikely to be suitable.
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%
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% Note that random number generators of this type have several known
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% pitfalls which the user may need to avoid:
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%
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% 1) The high bits tend to be more random than the low bits. If
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% you wish to generate a random integer within a given range, you
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% should something like 'div' to reduce the random numbers to the
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% required range rather than something like 'mod' (or just use
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% random.random/5).
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%
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% 2) Similarly, you should not try to break a random number up into
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% components. Instead, you should generate each number with a
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% separate call to this module.
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%
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% 3) There can be sequential correlation between successive calls,
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% so you shouldn't try to generate tuples of random numbers, for
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% example, by generating each component of the tuple in sequential
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% order. If you do, it is likely that the resulting sequence will
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% not cover the full range of possible tuples.
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%
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%---------------------------------------------------------------------------%
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%---------------------------------------------------------------------------%
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:- module random.
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:- interface.
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:- import_module list.
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%---------------------------------------------------------------------------%
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% The type `supply' represents a supply of random numbers.
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%
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:- type supply.
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% init(Seed, RS).
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%
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% Creates a supply of random numbers RS using the specified Seed.
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%
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:- pred init(int::in, supply::uo) is det.
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% random(Num, !RS).
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%
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% Extracts a number Num in the range 0 .. RandMax from the random number
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% supply !RS.
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%
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:- pred random(int, supply, supply).
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:- mode random(out, in, out) is det.
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:- mode random(out, mdi, muo) is det.
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% random(Low, Range, Num, !RS).
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%
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% Extracts a number Num in the range Low .. (Low + Range - 1) from the
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% random number supply !RS. For best results, the value of Range should be
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% no greater than about 100.
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%
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:- pred random(int, int, int, supply, supply).
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:- mode random(in, in, out, in, out) is det.
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:- mode random(in, in, out, mdi, muo) is det.
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% randmax(RandMax, !RS).
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%
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% Binds RandMax to the maximum random number that can be returned from the
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% random number supply !RS, the state of the supply is unchanged.
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%
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:- pred randmax(int, supply, supply).
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:- mode randmax(out, in, out) is det.
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:- mode randmax(out, mdi, muo) is det.
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% randcount(RandCount, !RS).
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%
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% Binds RandCount to the number of distinct random numbers that can be
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% returned from the random number supply !RS. The state of the supply is
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% unchanged. This will be one more than the number returned by randmax/3.
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%
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:- pred randcount(int, supply, supply).
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:- mode randcount(out, in, out) is det.
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:- mode randcount(out, mdi, muo) is det.
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% permutation(List0, List, !RS).
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%
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% Binds List to a random permutation of List0.
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%
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:- pred permutation(list(T), list(T), supply, supply).
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:- mode permutation(in, out, in, out) is det.
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:- mode permutation(in, out, mdi, muo) is det.
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%---------------------------------------------------------------------------%
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%---------------------------------------------------------------------------%
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:- implementation.
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% Everything after the first `:- implementation' does not appear
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% in the Mercury Library Reference Manual.
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:- interface.
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% The following predicate was just for test purposes.
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% It should not be used by user programs.
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:- pragma obsolete(test/4).
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:- pred test(int::in, int::in, list(int)::out, int::out) is det.
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%---------------------------------------------------------------------------%
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:- implementation.
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:- import_module array.
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:- import_module int.
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:- type supply
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---> rs(int). % I(j)
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:- pred params(int::out, int::out, int::out) is det. % a, c, m
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params(9301, 49297, 233280).
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init(I0, rs(RS)) :-
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copy(I0, RS).
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random(I, rs(RS0), rs(RS)) :-
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RS0 = I0,
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random.params(A, C, M),
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I = ((I0 * A) + C) mod M,
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copy(I, RS).
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% We could make this more robust by checking whether the range is
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% less than a certain threshold, and using a more sophisticated
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% algorithm if the threshold is exceeded. But that would defeat
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% the purpose of having a "quick and dirty" random number generator,
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% so we don't do that.
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random(Low, Range, Num, !RandomSupply) :-
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random(R, !RandomSupply),
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randcount(M, !RandomSupply),
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% With our current set of parameters and a reasonable choice of Range,
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% the following should never overflow.
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Num = Low + (Range * R) // M.
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randmax(M1, RS, RS) :-
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params(_A, _C, M),
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M1 = M - 1.
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randcount(M, RS, RS) :-
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params(_A, _C, M).
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%---------------------------------------------------------------------------%
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% The random permutation is implemented via a "sampling without
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% replacement" method. In init_record, we build up an array in which
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% every integer in the range 0 .. Length - 1 is mapped to the
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% corresponding element in the list. The sampling stage
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% iterates from Length - 1 down to 0. The invariant being
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% maintained is that at iteration I, the elements in the image of
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% the part of the map indexed by 0 .. I-1 are the elements that have
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% not been selected yet. At each iteration, perform_sampling generates
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% a random number Index in the range 0 .. I-1, adds the element that
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% Index is mapped to, Next, to the permutation, and then ensures that
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% Next is not generated again by swapping it with the image of I-1.
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permutation(List0, List, !RS) :-
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Samples = array(List0),
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Len = array.size(Samples),
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perform_sampling(Len, Samples, [], List, !RS).
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:- pred perform_sampling(int, array(T), list(T), list(T),
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random.supply, random.supply).
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:- mode perform_sampling(in, array_di, in, out, in, out) is det.
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:- mode perform_sampling(in, array_di, in, out, mdi, muo) is det.
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perform_sampling(I, !.Record, !Order, !RS) :-
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( if I =< 0 then
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true
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else
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I1 = I - 1,
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random.random(0, I, Index, !RS),
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array.lookup(!.Record, Index, Next),
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array.lookup(!.Record, I1, MaxImage),
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!:Order = [Next | !.Order],
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array.set(Index, MaxImage, !Record),
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array.set(I1, Next, !Record),
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perform_sampling(I1, !.Record, !Order, !RS)
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).
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%---------------------------------------------------------------------------%
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test(Seed, N, Nums, Max) :-
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init(Seed, RS),
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randmax(Max, RS, RS1),
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test_2(N, Nums, RS1, _RS2).
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:- pred test_2(int, list(int), supply, supply).
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:- mode test_2(in, out, in, out) is det.
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:- mode test_2(in, out, mdi, muo) is det.
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random.test_2(N, Is, !RS) :-
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( if N > 0 then
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N1 = N - 1,
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random(I, !RS),
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test_2(N1, Is0, !RS),
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Is = [I | Is0]
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else
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Is = []
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).
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%---------------------------------------------------------------------------%
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