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Estimated hours taken: 10 Clean up the handling of commits and goals which cannot succeed. This fixes problems with tests/hard_coded/cut_test.m. compiler/simplify.m: Be more careful about using `true_goal/1' and `fail_goal/1' instead of `conj([])' and `disj([], _)'. When removing unnecessary disjunctions or if-then-elses around goals be sure to wrap the goal if the inner and outer determinisms are not equal. Rerun determinism analysis where required. Remove `some's where the inner and outer determinisms are the same. compiler/mode_util.m: Enforce the invariant that if the initial instmap is unreachable, the instmap_delta is unreachable. compiler/ite_gen.m: Don't barf if the `then' part of an if-then-else is unreachable. compiler/common.m: Check for constructions where the assigned variable is not output. compiler/deforest.m: Requantify before rerunning mode analysis when inlining. compiler/det_analysis.m: Export predicates to run determinism analysis on a goal, not an entire procedure.
348 lines
11 KiB
Mathematica
348 lines
11 KiB
Mathematica
%---------------------------------------------------------------------------%
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% Copyright (C) 1994-1998 The University of Melbourne.
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% This file may only be copied under the terms of the GNU General
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% Public License - see the file COPYING in the Mercury distribution.
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%---------------------------------------------------------------------------%
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%
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% File: ite_gen.m
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%
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% Main authors: conway, fjh, zs.
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%
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% The predicates of this module generate code for if-then-elses, and for
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% negations (which are cut-down versions of if-then-elses, since not(G)
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% is equivalent to (G -> fail ; true).
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%
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%---------------------------------------------------------------------------%
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:- module ite_gen.
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:- interface.
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:- import_module hlds_goal, llds, code_info.
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:- pred ite_gen__generate_ite(code_model::in, hlds_goal::in, hlds_goal::in,
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hlds_goal::in, store_map::in, code_tree::out,
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code_info::in, code_info::out) is det.
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:- pred ite_gen__generate_negation(code_model::in, hlds_goal::in,
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code_tree::out, code_info::in, code_info::out) is det.
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%---------------------------------------------------------------------------%
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:- implementation.
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:- import_module code_gen, code_util, trace, options, globals, instmap.
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:- import_module bool, set, tree, list, map, std_util, term, require.
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ite_gen__generate_ite(CodeModel, CondGoal0, ThenGoal, ElseGoal, StoreMap, Code)
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-->
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{ CondGoal0 = CondExpr - CondInfo0 },
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{ goal_info_get_code_model(CondInfo0, CondCodeModel) },
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{
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CodeModel = model_non,
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CondCodeModel \= model_non
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->
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EffCodeModel = model_semi
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;
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EffCodeModel = CodeModel
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},
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{ goal_info_get_resume_point(CondInfo0, Resume) },
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{
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Resume = resume_point(ResumeVarsPrime, ResumeLocsPrime)
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->
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ResumeVars = ResumeVarsPrime,
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ResumeLocs = ResumeLocsPrime,
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% The pre_goal_update sanity check insists on
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% no_resume_point, to make sure that all resume
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% points have been handled by surrounding code.
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goal_info_set_resume_point(CondInfo0, no_resume_point,
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CondInfo),
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CondGoal = CondExpr - CondInfo
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;
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error("condition of an if-then-else has no resume point")
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},
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% Make sure that the variables whose values will be needed
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% on backtracking to the else part are materialized into
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% registers or stack slots. Their locations are recorded
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% in ResumeMap.
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code_info__produce_vars(ResumeVars, ResumeMap, FlushCode),
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% Maybe save the heap state current before the condition.
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% This is after code_info__produce_vars since code that
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% flushes the cache may allocate memory we must not "recover".
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code_info__get_globals(Globals),
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{
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globals__lookup_bool_option(Globals,
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reclaim_heap_on_semidet_failure, yes),
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code_util__goal_may_allocate_heap(CondGoal)
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->
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ReclaimHeap = yes
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;
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ReclaimHeap = no
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},
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code_info__maybe_save_hp(ReclaimHeap, SaveHpCode, MaybeHpSlot),
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% Maybe save the current trail state before the condition
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{ globals__lookup_bool_option(Globals, use_trail, UseTrail) },
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code_info__maybe_save_ticket(UseTrail, SaveTicketCode,
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MaybeTicketSlot),
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code_info__remember_position(BranchStart),
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code_info__prepare_for_ite_hijack(EffCodeModel, HijackInfo,
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PrepareHijackCode),
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code_info__make_resume_point(ResumeVars, ResumeLocs, ResumeMap,
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ResumePoint),
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code_info__effect_resume_point(ResumePoint, EffCodeModel,
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EffectResumeCode),
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% Generate the condition
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code_gen__generate_goal(CondCodeModel, CondGoal, CondCode),
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code_info__ite_enter_then(HijackInfo, ThenNeckCode, ElseNeckCode),
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% Kill again any variables that have become zombies
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code_info__pickup_zombies(Zombies),
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code_info__make_vars_forward_dead(Zombies),
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% Discard hp and trail ticket if the condition succeeded
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% XXX is this the right thing to do?
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code_info__maybe_reset_and_discard_ticket(MaybeTicketSlot, commit,
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DiscardTicketCode),
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code_info__maybe_discard_hp(MaybeHpSlot),
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% XXX release any temp slots holding heap or trail pointers
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code_info__get_instmap(EndCondInstMap),
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( { instmap__is_unreachable(EndCondInstMap) } ->
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% If instmap indicates we cannot reach then part,
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% do not attempt to generate it (may cause aborts).
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{ ThenTraceCode = empty },
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{ ThenCode = empty },
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{ map__init(EmptyStoreMap) },
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code_info__generate_branch_end(EmptyStoreMap, no,
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MaybeEnd0, ThenSaveCode)
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;
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% Generate the then branch
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trace__maybe_generate_internal_event_code(ThenGoal,
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ThenTraceCode),
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code_gen__generate_goal(CodeModel, ThenGoal, ThenCode),
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code_info__generate_branch_end(StoreMap, no,
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MaybeEnd0, ThenSaveCode)
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),
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% Generate the entry to the else branch
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code_info__reset_to_position(BranchStart),
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code_info__generate_resume_point(ResumePoint, ResumeCode),
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( { CondCodeModel = model_non } ->
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% We cannot release the stack slots used for
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% the trail ticket and heap pointer if the
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% condition can be backtracked into.
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code_info__maybe_restore_hp(MaybeHpSlot, RestoreHpCode),
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code_info__maybe_reset_and_pop_ticket(MaybeTicketSlot,
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undo, RestoreTicketCode)
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;
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code_info__maybe_restore_and_discard_hp(MaybeHpSlot,
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RestoreHpCode),
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code_info__maybe_reset_and_discard_ticket(MaybeTicketSlot,
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undo, RestoreTicketCode)
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),
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% Generate the else branch
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trace__maybe_generate_internal_event_code(ElseGoal, ElseTraceCode),
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code_gen__generate_goal(CodeModel, ElseGoal, ElseCode),
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code_info__generate_branch_end(StoreMap, MaybeEnd0, MaybeEnd,
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ElseSaveCode),
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code_info__get_next_label(EndLabel),
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{ JumpToEndCode = node([
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goto(label(EndLabel))
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- "Jump to the end of if-then-else"
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]) },
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{ EndLabelCode = node([
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label(EndLabel)
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- "end of if-then-else"
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]) },
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{ Code =
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tree(FlushCode,
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tree(SaveHpCode,
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tree(SaveTicketCode,
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tree(PrepareHijackCode,
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tree(EffectResumeCode,
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tree(CondCode,
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tree(ThenNeckCode,
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tree(DiscardTicketCode,
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tree(ThenTraceCode,
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tree(ThenCode,
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tree(ThenSaveCode,
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tree(JumpToEndCode,
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tree(ResumeCode,
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tree(ElseNeckCode,
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tree(RestoreHpCode,
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tree(RestoreTicketCode,
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tree(ElseTraceCode,
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tree(ElseCode,
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tree(ElseSaveCode,
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EndLabelCode)))))))))))))))))))
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},
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code_info__after_all_branches(StoreMap, MaybeEnd).
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%---------------------------------------------------------------------------%
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ite_gen__generate_negation(CodeModel, Goal0, Code) -->
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{ CodeModel = model_non ->
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error("nondet negation")
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;
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true
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},
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{ Goal0 = GoalExpr - GoalInfo0 },
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{ goal_info_get_resume_point(GoalInfo0, Resume) },
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{
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Resume = resume_point(ResumeVarsPrime, ResumeLocsPrime)
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->
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ResumeVars = ResumeVarsPrime,
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ResumeLocs = ResumeLocsPrime,
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goal_info_set_resume_point(GoalInfo0, no_resume_point,
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GoalInfo),
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Goal = GoalExpr - GoalInfo
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;
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error("negated goal has no resume point")
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},
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% For a negated simple test, we can generate better code
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% than the general mechanism, because we don't have to
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% flush the cache.
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(
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{ CodeModel = model_semi },
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{ GoalExpr = unify(_, _, _, simple_test(L, R), _) },
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code_info__failure_is_direct_branch(CodeAddr),
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code_info__get_globals(Globals),
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{ globals__lookup_bool_option(Globals, simple_neg, yes) }
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->
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% Because we are generating the negated goal ourselves,
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% we need to apply the pre- and post-goal updates
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% that would normally be applied by
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% code_gen__generate_goal.
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code_info__enter_simple_neg(ResumeVars, GoalInfo, SimpleNeg),
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code_info__produce_variable(L, CodeL, ValL),
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code_info__produce_variable(R, CodeR, ValR),
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code_info__variable_type(L, Type),
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{ Type = term__functor(term__atom("string"), [], _) ->
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Op = str_eq
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; Type = term__functor(term__atom("float"), [], _) ->
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Op = float_eq
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;
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Op = eq
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},
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{ TestCode = node([
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if_val(binop(Op, ValL, ValR), CodeAddr) -
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"test inequality"
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]) },
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code_info__leave_simple_neg(GoalInfo, SimpleNeg),
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{ Code = tree(tree(CodeL, CodeR), TestCode) }
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;
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generate_negation_general(CodeModel, Goal,
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ResumeVars, ResumeLocs, Code)
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).
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% The code of generate_negation_general is a cut-down version
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% of the code for if-then-elses.
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:- pred generate_negation_general(code_model::in, hlds_goal::in,
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set(var)::in, resume_locs::in, code_tree::out,
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code_info::in, code_info::out) is det.
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generate_negation_general(CodeModel, Goal, ResumeVars, ResumeLocs, Code) -->
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code_info__produce_vars(ResumeVars, ResumeMap, FlushCode),
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% Maybe save the heap state current before the condition;
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% this ought to be after we make the failure continuation
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% because that causes the cache to get flushed
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code_info__get_globals(Globals),
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{
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globals__lookup_bool_option(Globals,
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reclaim_heap_on_semidet_failure, yes),
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code_util__goal_may_allocate_heap(Goal)
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->
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ReclaimHeap = yes
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;
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ReclaimHeap = no
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},
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code_info__maybe_save_hp(ReclaimHeap, SaveHpCode, MaybeHpSlot),
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{ globals__lookup_bool_option(Globals, use_trail, UseTrail) },
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code_info__maybe_save_ticket(UseTrail, SaveTicketCode,
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MaybeTicketSlot),
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code_info__prepare_for_ite_hijack(CodeModel, HijackInfo,
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PrepareHijackCode),
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code_info__make_resume_point(ResumeVars, ResumeLocs, ResumeMap,
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ResumePoint),
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code_info__effect_resume_point(ResumePoint, CodeModel,
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EffectResumeCode),
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% Generate the negated goal as a semi-deterministic goal;
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% it cannot be nondet, since mode correctness requires it
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% to have no output vars.
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code_gen__generate_goal(model_semi, Goal, GoalCode),
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code_info__ite_enter_then(HijackInfo, ThenNeckCode, ElseNeckCode),
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% Kill again any variables that have become zombies
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code_info__pickup_zombies(Zombies),
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code_info__make_vars_forward_dead(Zombies),
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code_info__get_forward_live_vars(LiveVars),
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( { CodeModel = model_det } ->
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% the then branch will never be reached
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{ DiscardTicketCode = empty },
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{ FailCode = empty }
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;
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code_info__remember_position(AfterNegatedGoal),
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% The call to reset_ticket(..., commit) here is necessary
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% in order to properly detect floundering.
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code_info__maybe_reset_and_discard_ticket(MaybeTicketSlot,
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commit, DiscardTicketCode),
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code_info__generate_failure(FailCode),
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% We want liveness after not(G) to be the same as
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% after G. Information about what variables are where
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% will be set by code_info__generate_resume_point.
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code_info__reset_to_position(AfterNegatedGoal)
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),
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% Generate the entry to the else branch
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code_info__generate_resume_point(ResumePoint, ResumeCode),
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code_info__set_forward_live_vars(LiveVars),
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code_info__maybe_reset_and_discard_ticket(MaybeTicketSlot, undo,
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RestoreTicketCode),
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code_info__maybe_restore_and_discard_hp(MaybeHpSlot, RestoreHpCode),
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{ Code =
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tree(FlushCode,
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tree(PrepareHijackCode,
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tree(EffectResumeCode,
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tree(SaveHpCode,
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tree(SaveTicketCode,
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tree(GoalCode,
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tree(ThenNeckCode,
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tree(DiscardTicketCode,
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tree(FailCode,
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tree(ResumeCode,
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tree(ElseNeckCode,
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tree(RestoreTicketCode,
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RestoreHpCode))))))))))))
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}.
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%---------------------------------------------------------------------------%
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